﻿using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

[CreateAssetMenu(menuName = "角色卡", fileName = "角色名")]
public class CharacterCard : ScriptableObject
{
    [Header("角色卡配置")]
    public Sprite charImage;    // 角色卡卡面

    public string charName;
    public int maxHp;
    public int speed;
    public int qi;
    public string skill_1;
    public string skill_2;



}
